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The game is littered with memory fragments, emotional baggage, and much more to collect. Speaking of collectibles there are plenty to discover. So don’t worry about missing a few collectibles before finishing up, though I do recommend upgrading everything before the true, true final encounter. The game wraps up nicely and of course gives players a chance to revisit the entire game post-credits. Once I did reach the climax though it was all worth it.
#PSYCHONAUTS 2 REVIEW MOVIE#
It reminded me of the ending to the Lord of the Rings movie where it simply just kept ending. There are two instances where the game warned me that I needed to finish things up before moving on. It is a minor pacing problem, but not one that broke my flow of the game. There are some levels that drag on far too long, while others feel like a blip of genius that I wish lasted longer. Not all of them are equally impressive though. Each area in the game is tailored to a specific theme and it works wonderfully. There is a cooking show and a Disney-inspired ride that quickly come to mind that I adored. There are several areas that I will never forget as long as I play video games. Some of the imagery in this game is downright spectacular.
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From the level design to the boss encounters it all feels clever and interesting. I really loved the way everything in Psychonauts 2 plays on the aspect of the mind.
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Every enemy comes with a unique way to dispose of them which keeps the combat fresh. Each one is based on a part of the mind such as censors, enablers, and panic attacks. I also enjoy having specific powers that are more useful such as the balloon glide and Psi-blast, but I was always switching up until the very end of the game. This becomes increasingly frustrating when areas focus on more than four powers at a time. I had to hold up on the d-pad to bring up the selection wheel, then map it to one of the four shoulder buttons. I loved the powers themselves but switching between them could be a chore at times. The game play mimics a lot of the original title with melee combat being the standard with a healthy mix of Psi powers Raz accumulates along the way. I won’t spoil any specific details, but the ride is absolutely incredible. Every character gets fully fleshed out and I never lost interest in unraveling the threads it presents. It helps that the writing and voice performances are top-notch. There are so many characters and storylines that it feels like a full-fledged animated story. This game is a lot more narrative-driven than I expected.
#PSYCHONAUTS 2 REVIEW PC#
Platforms: Xbox (reviewed), PlayStation, PC
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There are plenty of threads, heartwarming moments, and of course plenty of humor to progress the story. The events that unfold are deep and interesting. From there they venture off to the Motherlobe, the main base of the Psychonauts to discover what happened. The second game starts off with a bang as the team dives into the mind of Dr. Raz and the team are tasked with rescuing Truman Zanotto, the Grand Head of the Psychonauts. The story picks up directly after the events of the first game. Psychonauts 2 had a lot to live up to, and it nails nearly every aspect of it. Rest assured there is a nice recap of the first game and the story here feels inclusive enough to stand on its own. Players who have never experienced the original game (you really should, it is available everywhere, including Game Pass) are likely hesitant to jump in. Psychonauts 2 is an adventure 16 years in the making. In the case of Psychonauts it took three console generations before Raz and his band of mental soldiers finally got the sequel it deserved.